Standard output
Output | Details | Naming |
---|---|---|
3D model | FBX, OBJ and DAE models | ASSET.fbx ASSET.obj ASSET.dae |
Textures | PBR metal roughness texture set in 4K PNG format | ASSET_diff.png ASSET_metal.png ASSET_normal.png ASSET_rough.png ASSET_ao.png |
Interactive files | GLB and USDZ | ASSET.glb ASSET.usdz |
Optional output
Output | Details | Naming |
---|---|---|
Product renders | 7 camera angles at 3000px x 3000px JPG – additional line render | ASSET_render-01.jpg ASSET_render-02.jpg ASSET_render-03.jpg ASSET_render-04.jpg ASSET_render-05.jpg ASSET_render-06.jpg ASSET_render-07.jpg ASSET_render-08.jpg |
360 spin renders | 36 frame 360 spin – 1500px x 1500px JPG | ASSET_360-01.jpg ASSET_360-02.jpg ASSET_360-03.jpg etc… |
Naming
The name of the product that was created in Rendered will be used for the naming of the final output zip, see below an example of how the final output will be provided.
Product-Name.zip
/Product-Name.zip/Model/
/Product-Name.zip/Model/ASSET.fbx
/Product-Name.zip/Model/ASSET_low.fbx
/Product-Name.zip/Model/ASSET.dae
/Product-Name.zip/Model/ASSET.obj
/Product-Name.zip/Textures/texture_diff.png
/Product-Name.zip/Textures/texture_metal.png
/Product-Name.zip/Textures/texture_normal.png
/Product-Name.zip/Textures/texture_rough.png
/Product-Name.zip/Textures/texture_sheencolor.png
/Product-Name.zip/Textures/texture_sheenroughness.png
/Product-Name.zip/AR/ASSET.glb
/Product-Name.zip/AR/ASSET.usdz
/Product-Name.zip/Renders/ASSET_render-01.jpg
/Product-Name.zip/Renders/ASSET_render-02.jpg
“ ” etc
/Product-Name.zip/360/ASSET_360-01.jpg
/Product-Name.zip/360/ASSET_360-02.jpg
“ ” etc
Out of scope
Currently, the following falls out of the Rendered scope and will not be processed by the teams:
- Fashion and/or garments
- Lifestyle renders